Could use a different layout. I liked how it kept track of what choices you made for you. Fun game about being kidnapped... wait catnapped yah was fun.
C.A.T. - casually alarming trials
This thing was made for the 5th EC game jam with the Theme 'passage'. During this jam I just kept procrastinating, nothing got done, I didn't really familiarise myself with Twine, which led me to having to basically do everything twice... This is rushed, unpolished, unfinished, a lot of things (like the title for example) don't even really make sense. However at the same time I'm pretty sure if I had just focused, I could have made this in about 8 or 10 hours. (Okay, maybe a bit optimistic, but a lot faster than this...) At the moment of submission, I was kind of kicking it out the door to get it over with, but I don't dislike the idea and/or Twine.
The kind comments helped a lot. This may not be great, but I'm still proud to have made *a* thing.
You find yourself in a room without a lot of recollection how you got there. To get out, you find yourself organizing food for a vaguely familiar seeming cat...
Said cat has managed to get this game an award! I'd like to thank Zoey for simply being the best host(-age taker) for this game! <3
Has been found to have a bunch of issues when running on 'the wrong screensize'. If there are a bunch of - and | that do not look like the provided screenshot, I'm afraid that will look like that for the whole game. Does not really work on mobile at all because of this.
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Eh... uhmm... hmm... Not sure where to start... As a personal preference, I like games with few words... XD This game was cool anyway, interesting setting and options, the cat has a weird personality. Don't judge yourself, just have fun! Meow!
I like the concept, the cat feels like a cat when they speak, and all of the dialogue options make sense. I feel like I am being held hostage by a cat that continuously changes their mind.
I am not certain what this has to do with passages, and I didn't realize that I was supposed to be a human when I was playing. I thought I was another cat that had been kidnapped.
I think the main thing I would change is the layout, if the image was on the left and the dialogue was on the right, I think it would look a bit more polished. Also, if you wanted to go into more detail with your images instead of drawing them you could use this site: https://manytools.org/hacker-tools/convert-images-to-ascii-art/
I like the game and the concept. it feels fleshed out enough, so there is no need to apologize.